Description:
Nice! You're describing a **strategy battle game** with both campaign and custom level modes—great for players who enjoy tactical thinking and creativity.
Here's a more structured breakdown of your idea:
---
### **?️ Game Concept: Tactical Battle Simulator**
**Modes:**
1. **Campaign Mode**: Play through a series of pre-designed levels, each increasing in difficulty with unique enemy layouts and terrains.
2. **Custom Battle Mode**: Design your own battles—place units, set up environments, and challenge yourself or others.
---
### **⚔️ Core Gameplay Mechanics:**
* **Unit Placement**:
* Before the battle starts, use your mouse to place your army units on your side of the battlefield.
* Each unit has a cost; your total deployment is limited by a points system (e.g., 1000 points per battle).
* **Victory Through Strategy**:
* Win by choosing the right combination of units (e.g., archers, tanks, healers, melee fighters).
* Positioning matters—place ranged units behind melee units, use terrain for cover or advantage.
* **Auto-Battle Phase**:
* Once placement is done, hit “Start Battle.”
* Units fight automatically based on AI behavior, so the outcome depends entirely on your strategy.
---
### **? Strategy Elements:**
* **Unit Types**:
* **Melee**: Strong up close, but vulnerable to ranged attacks.
* **Ranged**: Great at dealing damage from afar but fragile.
* **Special Units**: Healers, spellcasters, or tanks with area damage.
* **Terrain Effects**:
* High ground offers range or damage bonuses.
* Obstacles like rocks or trees block movement or line-of-sight.
* **Synergy and Counters**:
* Use units that work well together (e.g., shields + archers).
* Know your enemy’s composition and counter it (e.g., heavy units vs. swarms, AoE units vs. clustered enemies).
---
### **?️ Custom Battle Mode Features**:
* **Drag-and-Drop Editor**:
* Choose a map.
* Place friendly and enemy units anywhere.
* Adjust settings: unit caps, time limits, victory conditions.
* **Save and Share**:
* Save your custom battles.
* Share them with friends or challenge others to beat your setup.
---
### **? Winning the Game:**
* Victory is achieved by defeating all enemy units.
* Bonus stars/rewards for using fewer units, winning quickly, or keeping more of your army alive.
---
This type of game can appeal to fans of **Totally Accurate Battle Simulator (TABS)** or **Clash Tactics**-style games. You could even add unlockable units, campaign progression, or online battle sharing to keep players coming back.
Want help designing a few sample units or campaign levels?
Instructions:
Nice! You're describing a **strategy battle game** with both campaign and custom level modes—great for players who enjoy tactical thinking and creativity.
Here's a more structured breakdown of your idea:
---
### **?️ Game Concept: Tactical Battle Simulator**
**Modes:**
1. **Campaign Mode**: Play through a series of pre-designed levels, each increasing in difficulty with unique enemy layouts and terrains.
2. **Custom Battle Mode**: Design your own battles—place units, set up environments, and challenge yourself or others.
---
### **⚔️ Core Gameplay Mechanics:**
* **Unit Placement**:
* Before the battle starts, use your mouse to place your army units on your side of the battlefield.
* Each unit has a cost; your total deployment is limited by a points system (e.g., 1000 points per battle).
* **Victory Through Strategy**:
* Win by choosing the right combination of units (e.g., archers, tanks, healers, melee fighters).
* Positioning matters—place ranged units behind melee units, use terrain for cover or advantage.
* **Auto-Battle Phase**:
* Once placement is done, hit “Start Battle.”
* Units fight automatically based on AI behavior, so the outcome depends entirely on your strategy.
---
### **? Strategy Elements:**
* **Unit Types**:
* **Melee**: Strong up close, but vulnerable to ranged attacks.
* **Ranged**: Great at dealing damage from afar but fragile.
* **Special Units**: Healers, spellcasters, or tanks with area damage.
* **Terrain Effects**:
* High ground offers range or damage bonuses.
* Obstacles like rocks or trees block movement or line-of-sight.
* **Synergy and Counters**:
* Use units that work well together (e.g., shields + archers).
* Know your enemy’s composition and counter it (e.g., heavy units vs. swarms, AoE units vs. clustered enemies).
---
### **?️ Custom Battle Mode Features**:
* **Drag-and-Drop Editor**:
* Choose a map.
* Place friendly and enemy units anywhere.
* Adjust settings: unit caps, time limits, victory conditions.
* **Save and Share**:
* Save your custom battles.
* Share them with friends or challenge others to beat your setup.
---
### **? Winning the Game:**
* Victory is achieved by defeating all enemy units.
* Bonus stars/rewards for using fewer units, winning quickly, or keeping more of your army alive.
---
This type of game can appeal to fans of **Totally Accurate Battle Simulator (TABS)** or **Clash Tactics**-style games. You could even add unlockable units, campaign progression, or online battle sharing to keep players coming back.
Want help designing a few sample units or campaign levels?
Categories:
Simulation
Strategy